// --------------------------------------------------------------------------------------------------------------------------------
//  DEMISERL
//  Copyright 2014 Corremn
//
// $LastChangedBy: corremn@gmail.com $ 
// $LastChangedDate: 2014-07-19 11:59:46 +0000 (Sat, 19 Jul 2014) $ 
// $LastChangedRevision: 17 $ 
// $HeadURL: $ 
// --------------------------------------------------------------------------------------------------------------------------------

#pragma once

class CastMagic
{
public:
	int SlowEnemies(MonsterData* caster);
	int RepelMissiles(MonsterData* caster);
	int Teleport(MonsterData* caster);
	int FlyingWeapon(MonsterData* caster,int x,int y);
	int DragonBreath(MonsterData* caster,int x,int y);

	int CalculateDamage(int attackStr, int defenceStr);
};
